The Last of Us Part II: Sony Shuts Down Multiplayer Mod Days Before Release

Nine months of work and 110,000 YouTube views—one letter from Sony ended it all.
Published 15 September, 2026

In January, Speclizer set out on a wild mission: to single-handedly build the multiplayer mode Naughty Dog never delivered for The Last of Us Part 2. Nine months later, just days before launch, a letter from Sony burned it all to the ground.

The project had hit a major milestone in July with the addition of 4v4 matches, and its latest progress video racked up over 110,000 views on YouTube. But yesterday, the modder announced the mod’s permanent cancellation, following a direct request from Sony Interactive Entertainment. After Sony dropped Hideo Kojima last week, this latest move only fuels the growing frustration in the PlayStation community.

The Last of Us Part 2 multiplayer

Image credit: Naughty Dog

Nine months of free labor erased by a single letter

When Speclizer jumped into the project in January, he didn’t hide his doubts. His first test, by his own admission, was totally broken. But the modder kept at it, regularly posting progress videos on YouTube that rallied a growing community of fans nostalgic for the Factions mode. In July, the project hit a turning point with working 4v4 matches, transforming a shaky experiment into a real multiplayer promise. The latest update, posted last month, claimed the mod was “getting closer and closer” to a playable release.

Then, just days before the planned launch this month, it all fell apart. Speclizer broke the news on Twitter: “Unfortunately, I received a letter on behalf of Sony Interactive Entertainment requesting that the mod not be released. Extremely sad that this project never got to see the light of day, but I hope you’ll stick around for my next project—this time, something that’s truly mine.”

While Naughty Dog is now focusing on its next game, Intergalactic, the The Last of Us community once again finds itself with no multiplayer prospects.

Sony blocks what it abandoned itself

The irony here is sharp: Sony is stopping a fan from creating the multiplayer mode it gave up on itself. The Last of Us Online was canceled at the end of 2023, nearly three years before this. And it wasn’t some throwaway project. Former PlayStation boss Shuhei Yoshida called the game “amazing,” while director Vinit Agarwal said many devs considered it “the best multiplayer game they’d ever played.”

Now, the only multiplayer remnant for The Last of Us is the Factions mode from the first game, playable only on the PS4 remaster. It wasn’t included in the Part I remake released for PS5 in 2022. Sony won’t offer this experience itself, nor let anyone else do it for them.

The real reason for Sony’s intervention: Patreon

So why did Sony let the project slide for months before stepping in? Many point to one key detail: Speclizer locked access to the mod behind a paid Patreon subscription. For publishers, that’s often the red line—turning a tolerated fan project into a commercial violation. It’s happened before:

Legally, Sony’s stance holds up. But it’s a bitter pill for a community that just wanted to play together in the world of The Last of Us Part 2, and saw this mod as the only real answer after years of waiting.

Another blow in PlayStation’s disastrous year

This isn’t happening in a vacuum. It’s just the latest in a string of decisions that have eroded PlayStation gamers’ trust since the start of the year. Between mass digital purchase deletions with no refunds and tensions over a disc-less PS6, Sony keeps racking up controversies. The picture is clear: a publisher guarding its IP with increasing force, sometimes at the expense of the fans who keep it alive.

The Speclizer mod case is the perfect storm of that frustration. Sony offers no alternative, makes no promises, but blocks a passionate fan from filling the void. The message to the community is crystal clear—even if it’s probably not the one PlayStation meant to send. If the Factions servers on PS4 ever go offline, The Last of Us multiplayer could simply vanish. An entire legacy, erased not by time, but by a string of decisions that left no doors open.

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With a long-standing interest in fictional worlds and alternate realities, Alexandre Kor has cultivated a keen eye for works that bring these visions to life. As a video game specialist at SteampunkAvenue.com, he offers in-depth insight into titles set in imaginative realms.