Squadron 42: The Most Expensive Game Ever Finally Gets a Release Date

Steam page live, wishlists open, and five-hour previews: Cloud Imperium is finally getting serious
Published 11 October, 2026

Twelve years to reach Steam. At this pace, Squadron 42 has taken longer to launch than it took humanity to reach the Moon. But this time, the countdown is truly on.

The single-player chapter of Star Citizen just hit a milestone many thought impossible: an official Steam page, a brand-new trailer, and wishlisting open to all, complete with a release window set for Q2 2027. Cloud Imperium Games even hosted a five-hour preview event in the UK, letting influencers get hands-on with the game. With several major releases already crowding 2027, Chris Roberts’ project is determined to make its mark.

Squadron 42 2027

Image credit: Roberts Space Industries

A Steam page and trailer finally make the project feel real

After years of existing only on Cloud Imperium Games’ website, Squadron 42 now has its own page on Valve’s storefront. Players can wishlist the game, check out the official description, and—crucially—see a Q2 2027 release window in black and white. The official site, squadron42.com, has also been revamped to redirect to Steam and RSI wishlisting. These are concrete steps after years of hazy communication.

The trailer, published by IGN, shines a spotlight on the game with a mix of polished cinematics and space gameplay. It teases the scale of the solo campaign: ship battles, capital ship exploration, and crew interactions. For another star-studded space RPG, fans will have to wait a bit longer—but here, the trailer finally makes the finish line feel within reach.

Squadron 42 - Official Wishlist Trailer

Five-hour previews win over the skeptics

Cloud Imperium Games didn’t stop at a trailer and a Steam page. The studio hosted a preview event at its UK offices, where influencers and content creators got to play for five hours straight. Not a tightly scripted twenty-minute demo—a real deep dive into the campaign, long enough to form a solid opinion. Early impressions are positive, describing an experience that lives up to the decade-long hype.

One detail noted by French influencers: the PCs used for the preview were recording gameplay footage. CIG could use these real gameplay captures for future promo videos—an approach that favors authenticity over slick, in-house edits. For a studio to show this much, for this long, to outsiders is a rare show of confidence for this project.

A Hollywood cast for an ambitious solo campaign

Squadron 42 is set in 2945, in a future where the United Empire of Earth is threatened by outlaws and hostile alien forces. Players step into the boots of a rookie space marine, boarding a capital ship. Expect to bond with your crew, climb the ranks, and make choices that shape your journey. The narrative structure leans more toward interactive movie than the sandbox style of Star Citizen.

To deliver on its cinematic ambitions, CIG has assembled a cast that would make Hollywood jealous:

This lineup sets Squadron 42 apart from its MMO roots. While Star Citizen is all about open-world freedom and massive multiplayer, the solo campaign promises a more focused, accessible experience. Recent job listings for Cinematic Animators mentioning next-gen systems even hint at a possible console port—Squadron 42 could land on Sony’s next console. And it’s not the only ambitious space RPG eyeing your living room.

Hope and skepticism: the community remains divided

On the forums, the announcement sparked a mix of euphoria and caution. Some early backers, who invested back at the 2012 Kickstarter, are savoring the moment: “My $40 is finally paying off!” one user cheers. Others express cautious relief: “This is all I ever wanted from the Star Citizen mess. I really hope it’s for real,” confides another community member.

But twelve years of development leave scars, and skepticism lingers. “Let’s not get carried away. It’s entirely possible this is just another smokescreen to bring in more money,” warns a skeptical player. That wariness is understandable, given that Star Citizen has raised over $700 million without ever leaving alpha. The Steam page and five-hour previews are the most tangible signals CIG has ever sent, but the studio still has to prove it can stick to a schedule.

Q2 2027 will reveal whether Squadron 42 finally enters gaming history as the epic space adventure promised since 2012—or as the most expensive reminder that a Steam page doesn’t make a finished game. Eight more months, and we’ll have our answer.

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With a long-standing interest in fictional worlds and alternate realities, Alexandre Kor has cultivated a keen eye for works that bring these visions to life. As a video game specialist at SteampunkAvenue.com, he offers in-depth insight into titles set in imaginative realms.