Gamescom: Final Fantasy 7 Revelation finally reveals its open world, and the scale is staggering
A parachute bursts open above a sweeping plain, a grappling hook latches onto a dizzying cliff, and the Highwind slices through the clouds on the horizon. In just two minutes, the Final Fantasy VII Revelation trailer sketches out a playground that leaves Midgar’s corridors in the dust.
Last night, Naoki Hamaguchi took the stage at Gamescom Opening Night Live to unveil the second trailer for Final Fantasy VII Revelation. Titled “The Planet’s Crisis,” it showcases the awakening of the Weapons across the planet and confirms the jaw-dropping scale of this trilogy’s final chapter. After months of teasing, Square Enix promised something big for Cologne—and they’re finally delivering.

Image credit: Square Enix
Parachute, grappling hook, Highwind: new ways to explore
From the very first seconds, Final Fantasy VII Revelation makes its ambitions for verticality crystal clear. Cloud leaps from the sky with a parachute over a sprawling plain, then scales a rocky cliff with a grappling hook to reach a plateau that was once out of reach. These two tools—brand new to the remake trilogy—completely change how you interact with the world. Where Rebirth already opened things up beyond Midgar’s narrow corridors, Revelation looks set to erase every barrier between you and the horizon.
The Highwind, of course, is at the heart of this promise of exploration. Cid’s iconic airship isn’t just a fast-travel point anymore—the footage hints at true free flight, letting you soar through the skies and dive to the ground whenever you want. In the original 1997 game, getting the Highwind was a turning point—the moment the world truly opened up. Square Enix wants to recapture that rush; Hamaguchi has already teased their big plans for the Highwind in previous interviews. Now, they’re fusing that freedom with the visual and interactive density of a modern world. And while the Final Fantasy IX remake hits turbulence, this technical showcase is proof that the studio can stick the landing for its flagship trilogy.
A world map worthy of the trilogy
The official trailer description leaves no room for doubt. Square Enix promises “an adventure on an unprecedented scale” and invites players to “forge their own path” across a vast world. This language is a far cry from Remake and Rebirth, where the story mostly kept you on rails. Here, the world map is a playground in its own right, packed with secrets and colossal threats.
The Weapons embody this philosophy perfectly. The press release confirms that some—Ruby Weapon, Emerald Weapon, Ultima Weapon—are woven into the main story, while others will be scattered across the map as optional content. For veterans of 1997, that’s a promise: the thrill of stumbling onto a titanic boss while exploring a remote area, without the story dragging you there. With snowboarding making its comeback, these optional Weapons show that Revelation wants to give you just as many reasons to linger as to push forward.
The trailer that sets the stage for the grand finale
In just two minutes, “The Planet’s Crisis” lays out the central narrative stakes of Revelation: the awakening of the Weapons in response to the Meteor threat. Ruby Weapon bursts from the sands, Emerald Weapon rises from the ocean depths, Ultima Weapon soars above the clouds. These creatures—planetary guardians in Final Fantasy VII lore—have never been given such epic treatment. The trailer also reveals the Typhon summon and the FITS outfits for Cloud (Warrior) and Tifa (Black Mage), confirming the return of the class system introduced in Rebirth.
Fans are torn between awe and impatience. Some say the trailer flew by—“felt like 20 seconds, not 2 minutes,” as one viewer put it—while others are convinced Square Enix is still holding plenty back. Many are already looking to Tokyo Game Show as the next big milestone. Here’s what the trailer confirmed so far:
- The Weapons (Ruby, Emerald, Ultima) as major bosses, split between the main story and optional content
- The Typhon summon, brand new to the remake trilogy
- Parachute and grappling hook as open-world exploration tools
- FITS Warrior (Cloud) and Black Mage (Tifa) outfits
- The Highwind as a fully free means of world map travel
- Release window set for spring 2027 on PS5, Nintendo Switch 2, Xbox Series X|S, and PC
Square Enix clearly hasn’t played all its cards in Cologne. A presentation is already locked in for PAX West this September, and Tokyo Game Show should deliver a much deeper dive into gameplay—maybe even our first glimpse of the return to Midgar. The trilogy’s grand finale is building, event by event, and with a spring 2027 release window, the studio still has months to drop more bombshells. The countdown has only just begun.



