PS5 Pro: The Wait Is Over—This Update Shows What the Console Can Really Do

And Resident Evil Requiem is the jaw-dropping proof
Published 28 February, 2026

It took 16 months and a deep dive with AMD, but the PS5 Pro is finally living up to its visual hype. The secret weapon? Project Amethyst. And the first test subject is none other than Resident Evil Requiem.

As of yesterday, Capcom’s latest survival horror is the first game to harness the revamped PSSR—the console’s AI-powered upscaler. Built on AMD’s FSR 4 foundation and fine-tuned for six months to fit Sony’s hardware, this new algorithm promises sharper images, less ghosting, and a whole new level of fine detail. With PS5 sales exploding, Sony is betting big on this tech injection to keep its current generation thriving.

PS5 Pro

Image credit: Sony

Resident Evil Requiem: the first game to tap the PS5 Pro’s real muscle

From the very first minutes of Resident Evil Requiem, something just pops. The opening sequence—where you stalk a rain-soaked street in first-person as Grace Ashcroft—instantly stands out as one of the most jaw-dropping showcases on the console since the mountain intro of Death Stranding 2: On the Beach. Rain trickles down the pavement, light glimmers through every strand of the protagonist’s hair, and ray-traced reflections shimmer on wet surfaces—this is technical mastery on a whole new level for the PS5 Pro.

The numbers back up the eye candy. The game runs at 60 fps in 1080p with ray tracing on, or cranks up to 120 fps if you turn off those advanced lighting effects. Both modes leverage the new PSSR to reconstruct an image with razor-sharp clarity. Capcom’s RE Engine—already famous for making even heavyweights like Dragon’s Dogma 2 and Monster Hunter Wilds look stunning—finds its sweet spot here.

It's Official: New PSSR Confirmed For Resident Evil Requiem + FSR 4/DLSS 4.5 Comparisons

Project Amethyst: how Sony and AMD built the next-gen upscaler

Behind this leap forward is a major industrial partnership. Project Amethyst is the codename for the Sony-AMD collaboration that birthed this new version of PSSR. The algorithm and neural network at its core are built directly on the FSR 4 foundation—AMD’s upscaling tech first rolled out on PC with RDNA 4 GPUs. Sony then spent six months adapting and refining it for the PS5 Pro’s older RDNA 2-based hardware.

The difference is most obvious in fine details—the traditional Achilles’ heel of upscalers. Masaru Ijuin, senior engine engineer at Capcom, explains that the upgraded RE Engine now renders every strand of hair and beard as its own polygon, reacting realistically to movement and wind. “The improved PSSR let us push our expressiveness by finally handling these tricky, texture-rich details that are usually a nightmare to upscale,” he says. AMD VP Jack Huynh publicly praised this shared vision with Mark Cerny.

March 2026: every PS5 Pro game gets a boost (even the old ones)

Resident Evil Requiem won’t be a one-off for long. Sony has confirmed a system update is coming in March, rolling out the new PSSR to a whole bunch of existing titles. The coolest part? A new option called “Enhance PSSR Image Quality” will be right in the console settings. Flip it on, and the improved upscaler will kick in for any PS5 Pro game that already supports the original PSSR—just like how you can force the latest FSR 4 on PC games built for FSR 3.1.

With over 50 PS5 Pro titles already using PSSR, the list is pretty stacked. Games likely to benefit include:

This tech injection makes perfect sense when you realize that the PS6 release date has been pushed back to 2029, partly thanks to AI-driven RAM shortages. Sony needs to keep its current gen hot for as long as possible. Instead of letting the PS5 Pro stagnate, they’re betting on a console that actually gets better with age—a living platform philosophy that could totally rewrite the endgame for this generation.

Sixteen months after a $750 launch that left plenty of gamers skeptical, the PS5 Pro is finally starting to look like the console Mark Cerny promised. If the March update delivers across the board, Sony will have turned a technical debt into a killer selling point—just as everyone’s starting to crave the next big thing.

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With a long-standing interest in fictional worlds and alternate realities, Alexandre Kor has cultivated a keen eye for works that bring these visions to life. As a video game specialist at SteampunkAvenue.com, he offers in-depth insight into titles set in imaginative realms.